#include <speculativeSearchPlayer.h>
Public メソッド | |
SpeculativeSearchPlayer (Player my_turn, SearchPlayer *) | |
ͭž | |
~SpeculativeSearchPlayer () | |
ComputerPlayer * | clone () const |
new Τ֤ | |
void | pushMove (Move m) |
void | popMove () |
bool | stopSearchNow () |
void | setMaxThreads (int new_max_threads) |
ThreadForEachMove Τߤͭ | |
const MoveWithComment | selectBestMove (const GameState &, int total_left, int byoyomi) |
int | standardSearchSeconds (const GameState &, int total_left, int byoyomi) const |
Private メソッド | |
void | selectBestMoveCleanUp (const GameState &state) |
Private 変数 | |
boost::scoped_ptr< SearchPlayer > | main_player |
boost::shared_ptr< GameState > | previous_state |
boost::scoped_ptr < SpeculativeModel > | speculative |
Player | my_turn |
speculativeSearchPlayer.h の 20 行で定義されています。
osl::game_playing::SpeculativeSearchPlayer::SpeculativeSearchPlayer | ( | Player | my_turn, | |
SearchPlayer * | player | |||
) |
osl::game_playing::SpeculativeSearchPlayer::~SpeculativeSearchPlayer | ( | ) |
speculativeSearchPlayer.cc の 24 行で定義されています。
osl::game_playing::ComputerPlayer * osl::game_playing::SpeculativeSearchPlayer::clone | ( | ) | const [virtual] |
new Τ֤
osl::game_playing::ComputerPlayerを実装しています。
speculativeSearchPlayer.cc の 29 行で定義されています。
参照先 main_player, my_turn, と SpeculativeSearchPlayer().
void osl::game_playing::SpeculativeSearchPlayer::pushMove | ( | Move | m | ) | [virtual] |
void osl::game_playing::SpeculativeSearchPlayer::popMove | ( | ) | [virtual] |
osl::game_playing::ComputerPlayerを実装しています。
speculativeSearchPlayer.cc の 70 行で定義されています。
参照先 main_player, previous_state, と speculative.
bool osl::game_playing::SpeculativeSearchPlayer::stopSearchNow | ( | ) |
void osl::game_playing::SpeculativeSearchPlayer::setMaxThreads | ( | int | new_max_threads | ) |
const osl::game_playing::MoveWithComment osl::game_playing::SpeculativeSearchPlayer::selectBestMove | ( | const GameState & | , | |
int | seconds, | |||
int | byoyomi | |||
) | [virtual] |
seconds | Ĥ |
osl::game_playing::ComputerPlayerを実装しています。
speculativeSearchPlayer.cc の 92 行で定義されています。
参照先 osl::Move::INVALID(), osl::Move::isNormal(), osl::container::MoveStack::lastMove(), main_player, osl::eval::max(), osl::game_playing::MoveWithComment::move, osl::game_playing::GameState::moveHistory(), selectBestMoveCleanUp(), show(), speculative, と standardSearchSeconds().
int osl::game_playing::SpeculativeSearchPlayer::standardSearchSeconds | ( | const GameState & | state, | |
int | total_left, | |||
int | byoyomi | |||
) | const |
speculativeSearchPlayer.cc の 84 行で定義されています。
参照先 main_player, と osl::eval::max().
参照元 selectBestMove().
void osl::game_playing::SpeculativeSearchPlayer::selectBestMoveCleanUp | ( | const GameState & | state | ) | [private] |
speculativeSearchPlayer.cc の 128 行で定義されています。
参照先 osl::game_playing::GameState::clone(), previous_state, と speculative.
参照元 selectBestMove().
boost::scoped_ptr<SearchPlayer> osl::game_playing::SpeculativeSearchPlayer::main_player [private] |
speculativeSearchPlayer.h の 22 行で定義されています。
参照元 clone(), popMove(), pushMove(), selectBestMove(), standardSearchSeconds(), と stopSearchNow().
boost::shared_ptr<GameState> osl::game_playing::SpeculativeSearchPlayer::previous_state [private] |
boost::scoped_ptr<SpeculativeModel> osl::game_playing::SpeculativeSearchPlayer::speculative [private] |
speculativeSearchPlayer.h の 24 行で定義されています。
参照元 popMove(), pushMove(), selectBestMove(), selectBestMoveCleanUp(), と setMaxThreads().