ネームスペース osl::game_playing

жɤɬפʽ. [詳細]


構成

class  AlphaBeta2Player
class  BookPlayer
 פ֤פȤComputerPlayer [詳細]
class  ComputerPlayer
class  ResignPlayer
 λ [詳細]
class  RandomPlayer
 ˡ˻ؤ [詳細]
class  CsaClient
class  CsaLogger
 εϿ [詳細]
class  CsaStopwatch
class  CsaTime
class  CuiClient
class  GameManager
class  GameState
 State ֤ʤɤ층 [詳細]
class  GnuShogiClient
struct  HistoryToTable
struct  MoveWithComment
class  PlainMtdfPlayer
 PieceEval Ȥץ쥤() [詳細]
class  ProgressMtdfPlayer
 ProgressEval Ȥ [詳細]
class  OpeningBookTracer
 פ [詳細]
class  NullBook
 ̵ [詳細]
class  RecordTracer
 vector<Moves> [詳細]
class  SearchPlayer
 MtdfPlayer AlphaBetaPlayer ζʬ [詳細]
class  SpeculativeAllMoves
 1threadƤμ֤굡Ūõ򤹤 [詳細]
class  SpeculativeModel
 μͽ¬1ĤˤĤ1thread [詳細]
class  SpeculativeSearchPlayer
 õ [詳細]
class  TableStack
 SimpleHashTable ꥵޤݻ. [詳細]
class  ThreadForEachMove
 μͽ¬1ĤˤĤ1thread [詳細]
class  TimeKeeper
class  WeightTracer
 WeightedBook [詳細]
class  DeterminateWeightTracer
class  WinCountTracer
 WinCountBook [詳細]

関数

bool operator== (const Config &l, const Config &r)
bool operator== (const SearchPlayer::Config &l, const SearchPlayer::Config &r)


説明

жɤɬפʽ.

ִʤɡ


関数

bool osl::game_playing::operator== ( const SearchPlayer::Config &  l,
const SearchPlayer::Config &  r 
)

bool osl::game_playing::operator== ( const Config &  l,
const Config &  r 
)


Thu Oct 8 05:01:16 2009に生成されました。  doxygen 1.5.6