#include "osl/container/bitXmask.h"
#include "osl/misc/carray.h"
#include "osl/apply_move/doUndoMoveLockForward.h"
#include "osl/apply_move/applyDoUndoXMove.h"
#include "osl/state/simpleState.h"
#include "osl/direction.h"
#include "osl/ptype.h"
#include "osl/piece.h"
#include "osl/move.h"
#include "osl/player.h"
#include "osl/handicap.h"
#include <iosfwd>
ネームスペース | |
namespace | osl |
namespace | osl::state |
namespace | osl::apply_move |
構成 | |
class | osl::state::PawnMaskState |
PawnMask State [詳細] | |
struct | osl::apply_move::ApplyDoUndoSimpleMove< P, PawnMaskState > |
struct | osl::apply_move::ApplyDoUndoDropMove< P, PawnMaskState > |
struct | osl::apply_move::ApplyDoUndoCaptureMove< P, PawnMaskState > |
関数 | |
std::ostream & | osl::state::operator<< (std::ostream &os, const PawnMaskState &state) |
bool | osl::state::operator== (const PawnMaskState &st1, const PawnMaskState &st2) |