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// move_gen.h
#ifndef MOVE_GEN_H
#define MOVE_GEN_H
// includes
#include "attack.h"
#include "board.h"
#include "list.h"
#include "util.h"
// functions
extern void gen_legal_moves (list_t * list, board_t * board);
extern void gen_moves (list_t * list, const board_t * board);
extern void gen_captures (list_t * list, const board_t * board);
extern void gen_quiet_moves (list_t * list, const board_t * board);
extern void add_pawn_move (list_t * list, int from, int to);
extern void add_promote (list_t * list, int move);
#endif // !defined MOVE_GEN_H
// end of move_gen.h