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// list.h
#ifndef LIST_H
#define LIST_H
// includes
#include "board.h"
#include "util.h"
// constants
const int ListSize = 256;
// macros
#define LIST_CLEAR(list) ((list)->size=0)
#define LIST_ADD(list,mv) ((list)->move[(list)->size++]=(mv))
#define LIST_IS_EMPTY(list) ((list)->size==0)
#define LIST_SIZE(list) ((list)->size)
#define LIST_MOVE(list,pos) ((list)->move[pos])
#define LIST_VALUE(list,pos) ((list)->value[pos])
// types
struct list_t {
int size;
uint16 move[ListSize];
sint16 value[ListSize];
};
typedef bool (*move_test_t) (int move, board_t * board);
// functions
extern bool list_is_ok (const list_t * list);
extern void list_remove (list_t * list, int pos);
extern void list_copy (list_t * dst, const list_t * src);
extern void list_sort (list_t * list);
extern bool list_contain (const list_t * list, int move);
extern void list_note (list_t * list);
extern void list_filter (list_t * list, board_t * board, move_test_t test, bool keep);
#endif // !defined LIST_H
// end of list.h