#include "osl/game_playing/threadForEachMove.h"
#include "osl/game_playing/gameState.h"
#include "osl/game_playing/searchPlayer.h"
#include "osl/search/timeControl.h"
#include "osl/search/searchRecorder.h"
#include "osl/misc/realTime.h"
#include "osl/record/csa.h"
#include "osl/sennichite.h"
#include <boost/thread.hpp>
#include <exception>
#include <iostream>
#include <ctime>
#include <unistd.h>
構成 | |
struct | osl::game_playing::ThreadForEachMove::SpeculativeThread |
マクロ定義 | |
#define | DEBUG_SPECULATIVE_EXECUTION |
#define | EXTRA_DEBUG_SPECULATIVE_EXECUTION |
#define DEBUG_SPECULATIVE_EXECUTION |
threadForEachMove.cc の 17 行で定義されています。
#define EXTRA_DEBUG_SPECULATIVE_EXECUTION |
threadForEachMove.cc の 18 行で定義されています。