#include <gold.h>
Static Public メソッド | |
static const char * | getName () |
template<int EffectAllowed> | |
static bool | dropSuitable (const NumEffectState &state, Player player, Position gold, Position to_drop) |
static bool | isInCategory (const CategoryEnv &env, Move move) |
Static Public 変数 | |
static FixedValueTable | probTable |
static const char* osl::category::PrepareForkGold::getName | ( | ) | [inline, static] |
static bool osl::category::PrepareForkGold::isInCategory | ( | const CategoryEnv & | env, | |
Move | move | |||
) | [inline, static] |
参照先 osl::alt(), osl::BISHOP, osl::Board_Table, center, osl::BoardTable::getOffset(), osl::BoardTable::getShortOffset(), osl::GOLD, osl::PtypeTraits< ROOK >::indexMin, osl::Move::isDrop(), osl::Piece::isOnBoardByOwner(), osl::BoardTable::nextPosition(), osl::Move::player(), osl::Piece::position(), osl::Move::ptype(), osl::SILVER, osl::category::CategoryEnv::state, osl::Move::to(), osl::U, osl::UL, と osl::UR.