AdjustSendOff | osl::category::CategoryRoot | [static] |
dropSuitable(const NumEffectState &state, Player player, Position gold, Position to_drop) | osl::category::PrepareForkGold | [inline, static] |
FirstMatchOnly | osl::category::CategoryRoot | [static] |
getIndex(const CategoryEnv &, Move, int) | osl::category::FixedProbabilityCategory | [inline, static] |
getName() | osl::category::PrepareForkGold | [inline, static] |
indexMax() | osl::category::FixedProbabilityCategory | [inline, static] |
IsClassifier | osl::category::CategoryRoot | [static] |
isInCategory(const CategoryEnv &env, Move move) | osl::category::PrepareForkGold | [inline, static] |
IsKingEscape | osl::category::CategoryRoot | [static] |
probTable | osl::category::PrepareForkGold | [static] |
probType | osl::category::FixedProbabilityCategory | [static] |