#include "osl/progress.h"
#include "osl/eval/weights.h"
#include "osl/eval/midgame.h"
#include "osl/eval/minorPiece.h"
#include "osl/additionalEffect.h"
#include "osl/bits/centering5x3.h"
#include "osl/oslConfig.h"
#include <iostream>
#include <fstream>
ネームスペース | |
namespace | osl |
namespace | osl::progress |
namespace | osl::progress::ml |
関数 | |
template void | osl::progress::ml::osl::progress::ml::NewProgress::updateSub< osl::BLACK > (const NumEffectState &new_state, Move last_move) |
template void | osl::progress::ml::osl::progress::ml::NewProgress::updateSub< osl::WHITE > (const NumEffectState &new_state, Move last_move) |