関数 | |
int | checkmate_attack (const char *state, int limit, char *move) |
int | checkmate_escape (const char *state, int limit) |
int | search (const char *state, int seconds, int verbose, char *move) |
int checkmate_attack | ( | const char * | state, | |
int | limit, | |||
char * | move | |||
) |
int checkmate_escape | ( | const char * | state, | |
int | limit | |||
) |
int search | ( | const char * | state, | |
int | seconds, | |||
int | verbose, | |||
char * | move | |||
) |
参照先 osl::game_playing::AlphaBeta2Player::searchWithSecondsForThisMove(), osl::game_playing::SearchPlayer::setDepthLimit(), osl::game_playing::SearchPlayer::setNextIterationCoefficient(), osl::game_playing::SearchPlayer::setTableLimit(), osl::game_playing::SearchPlayer::setVerbose(), osl::record::csa::show(), osl::game_playing::GameState::state(), state, と osl::game_playing::SearchPlayer::table().
参照元 main().