clearResource() | osl::game_playing::SpeculativeModel | |
max_threads | osl::game_playing::ThreadForEachMove | [private] |
selectBestMoveCleanUp() | osl::game_playing::ThreadForEachMove | [virtual] |
setMaxThreads(int new_max_threads) | osl::game_playing::ThreadForEachMove | [inline, virtual] |
speculative_thread0 | osl::game_playing::ThreadForEachMove | [private] |
speculative_thread1 | osl::game_playing::ThreadForEachMove | [private] |
startSpeculative(const boost::shared_ptr< GameState > state, const SearchPlayer &main_player) | osl::game_playing::ThreadForEachMove | [virtual] |
stopAll() | osl::game_playing::ThreadForEachMove | [virtual] |
stopOtherThan(Move) | osl::game_playing::ThreadForEachMove | [virtual] |
ThreadForEachMove(int max_threads=1) | osl::game_playing::ThreadForEachMove | [explicit] |
waitResult(Move last_move, int wait_for, SearchPlayer &main_player, int) | osl::game_playing::ThreadForEachMove | [virtual] |
~SpeculativeModel() | osl::game_playing::SpeculativeModel | [virtual] |
~ThreadForEachMove() | osl::game_playing::ThreadForEachMove |