allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | [virtual] |
clone() const | osl::game_playing::ResignPlayer | [inline, virtual] |
ComputerPlayer() | osl::game_playing::ComputerPlayer | [inline] |
isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | [virtual] |
popMove() | osl::game_playing::ResignPlayer | [virtual] |
pushMove(Move m) | osl::game_playing::ResignPlayer | [virtual] |
selectBestMove(const GameState &, int, int) | osl::game_playing::ResignPlayer | [virtual] |
speculative_search_allowed | osl::game_playing::ComputerPlayer | [protected] |
~ComputerPlayer() | osl::game_playing::ComputerPlayer | [virtual] |
~ResignPlayer() | osl::game_playing::ResignPlayer |