osl::game_playing::PlainMtdfPlayer メンバ一覧

これは全メンバの一覧です。osl::game_playing::PlainMtdfPlayer継承メンバも含んでいます。

allowSpeculativeSearch(bool value)osl::game_playing::ComputerPlayer [virtual]
bigram_ptrosl::game_playing::SearchPlayer [protected]
canStopSearch()osl::game_playing::SearchPlayer
checkmate_ptrosl::game_playing::SearchPlayer [protected]
clone() const osl::game_playing::PlainMtdfPlayer [virtual]
cloneIt(const Searcher &) const osl::game_playing::SearchPlayer [inline, protected]
ComputerPlayer()osl::game_playing::ComputerPlayer [inline]
configosl::game_playing::SearchPlayer [protected]
enableTableStack(bool enable=true)osl::game_playing::SearchPlayer
getConfig() const osl::game_playing::SearchPlayer [inline]
history_tableosl::game_playing::SearchPlayer [protected]
historyTable() const osl::game_playing::SearchPlayer [inline]
isReasonableMove(const GameState &, Move move, int pawn_sacrifice)osl::game_playing::PlainMtdfPlayer [virtual]
isReasonableMoveBySearch(Searcher &, Move move, int pawn_sacrifice)osl::game_playing::SearchPlayer [inline, protected]
key_of_moveosl::game_playing::SearchPlayer [protected]
pawnValue()osl::game_playing::SearchPlayer [inline, protected, static]
pawnValueOfTurn(Player turn)osl::game_playing::SearchPlayer [inline, protected, static]
pickUpBestMoves(const GameState &state, MoveVector &) const osl::game_playing::SearchPlayer
PlainMtdfPlayer()osl::game_playing::PlainMtdfPlayer
plan_stoposl::game_playing::SearchPlayer [protected]
popMove()osl::game_playing::SearchPlayer [virtual]
pushMove(Move m)osl::game_playing::SearchPlayer [virtual]
recorder() const osl::game_playing::SearchPlayer [inline]
recorder_ptrosl::game_playing::SearchPlayer [protected]
resetRecorder(search::SearchRecorder *new_recorder)osl::game_playing::SearchPlayer
root_ignore_movesosl::game_playing::SearchPlayer [protected]
search(const GameState &, int)osl::game_playing::SearchPlayer [inline, protected]
searcherosl::game_playing::SearchPlayer [protected]
SearchPlayer()osl::game_playing::SearchPlayer
SearchPlayer(const SearchPlayer &)osl::game_playing::SearchPlayer
searchWithSecondsForThisMove(const GameState &, int seconds)osl::game_playing::PlainMtdfPlayer [virtual]
secondsForThisMove(const GameState &state, int total_seconds_left, int byoyomi)osl::game_playing::SearchPlayer [static]
selectBestMove(const GameState &, int, int)osl::game_playing::SearchPlayer [virtual]
setDepthLimit(int limit, int initial_limit, int deepening_step)osl::game_playing::SearchPlayer
setDrawCoef(int new_value)osl::game_playing::SearchPlayer [inline]
setNextIterationCoefficient(double new_value)osl::game_playing::SearchPlayer
setNodeLimit(int node_limit)osl::game_playing::SearchPlayer
setRootIgnoreMoves(const MoveVector *rim)osl::game_playing::SearchPlayer [inline]
setStopSchedule(const misc::RealTime &new_timer)osl::game_playing::SearchPlayer
setTableLimit(int size, int record_limit)osl::game_playing::SearchPlayer
setTotalCheckmateLimit(int limit)osl::game_playing::SearchPlayer
setUpTable(const GameState &, int pawn_value)osl::game_playing::SearchPlayer [protected]
setVerbose(int verbose=1)osl::game_playing::SearchPlayer
speculative_search_allowedosl::game_playing::ComputerPlayer [protected]
stop_flagosl::game_playing::SearchPlayer [protected]
stopSearchNow()osl::game_playing::SearchPlayer
swapTable(SearchPlayer &other)osl::game_playing::SearchPlayer
table() const osl::game_playing::SearchPlayer [inline]
table_ptrosl::game_playing::SearchPlayer [protected]
table_stack_ptrosl::game_playing::SearchPlayer [protected]
~ComputerPlayer()osl::game_playing::ComputerPlayer [virtual]
~PlainMtdfPlayer()osl::game_playing::PlainMtdfPlayer
~SearchPlayer()osl::game_playing::SearchPlayer


Thu Oct 8 05:01:16 2009に生成されました。  doxygen 1.5.6