computeMove(int &consumed) | osl::game_playing::GameManager | |
computers | osl::game_playing::GameManager | [protected] |
CsaClient(ComputerPlayer *black, ComputerPlayer *white, CsaLogger *l, std::istream &, std::ostream &) | osl::game_playing::CsaClient | |
CuiClient(ComputerPlayer *black, ComputerPlayer *white, CsaLogger *l, std::istream &, std::ostream &) | osl::game_playing::CuiClient | |
eval(Player turn, Move m) | osl::game_playing::GameManager | |
GameManager(ComputerPlayer *black, ComputerPlayer *white, CsaLogger *logger) | osl::game_playing::GameManager | |
is | osl::game_playing::CuiClient | [protected] |
isComputer(Player turn) const | osl::game_playing::GameManager | [inline] |
line | osl::game_playing::CsaClient | [private] |
load(const char *csa_filename, bool verbose=false) | osl::game_playing::GameManager | |
logger | osl::game_playing::GameManager | [protected] |
os | osl::game_playing::CuiClient | [protected] |
players | osl::game_playing::GameManager | [protected] |
popMove() | osl::game_playing::GameManager | [protected] |
processComputerMove(const MoveWithComment &, int seconds) | osl::game_playing::CsaClient | [private, virtual] |
pushMove(const MoveWithComment &, int seconds) | osl::game_playing::GameManager | [protected] |
readAndProcessCommand() | osl::game_playing::CsaClient | [private, virtual] |
resetLogger(CsaLogger *l) | osl::game_playing::GameManager | |
run(const char *black, const char *white) | osl::game_playing::CuiClient | |
run() | osl::game_playing::CuiClient | |
setByoyomi(int seconds) | osl::game_playing::GameManager | [inline] |
setComputerPlayer(Player turn, bool is_computer) | osl::game_playing::GameManager | |
setShowMoveWithComment(bool value=true) | osl::game_playing::CsaClient | |
setSilent(bool new_value=true) | osl::game_playing::CsaClient | [inline] |
setTimeLeft(int black_time, int white_time) | osl::game_playing::GameManager | |
show_move_with_comment | osl::game_playing::CsaClient | [private] |
silent | osl::game_playing::CsaClient | [private] |
state | osl::game_playing::GameManager | [protected] |
stopFlag() | osl::game_playing::CuiClient | [inline] |
time_keeper | osl::game_playing::GameManager | [protected] |
~CsaClient() | osl::game_playing::CsaClient | |
~CuiClient() | osl::game_playing::CuiClient | |
~GameManager() | osl::game_playing::GameManager | [virtual] |