allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | [virtual] |
AlphaBeta2Player() | osl::game_playing::AlphaBeta2Player | |
bigram_ptr | osl::game_playing::SearchPlayer | [protected] |
canStopSearch() | osl::game_playing::SearchPlayer | |
checkmate_ptr | osl::game_playing::SearchPlayer | [protected] |
clone() const | osl::game_playing::AlphaBeta2Player | [virtual] |
cloneIt(const Searcher &) const | osl::game_playing::SearchPlayer | [inline, protected] |
ComputerPlayer() | osl::game_playing::ComputerPlayer | [inline] |
config | osl::game_playing::SearchPlayer | [protected] |
enableTableStack(bool enable=true) | osl::game_playing::SearchPlayer | |
getConfig() const | osl::game_playing::SearchPlayer | [inline] |
history_table | osl::game_playing::SearchPlayer | [protected] |
historyTable() const | osl::game_playing::SearchPlayer | [inline] |
isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::AlphaBeta2Player | [virtual] |
isReasonableMoveBySearch(Searcher &, Move move, int pawn_sacrifice) | osl::game_playing::SearchPlayer | [inline, protected] |
key_of_move | osl::game_playing::SearchPlayer | [protected] |
pawnValue() | osl::game_playing::SearchPlayer | [inline, protected, static] |
pawnValueOfTurn(Player turn) | osl::game_playing::SearchPlayer | [inline, protected, static] |
pickUpBestMoves(const GameState &state, MoveVector &) const | osl::game_playing::SearchPlayer | |
plan_stop | osl::game_playing::SearchPlayer | [protected] |
popMove() | osl::game_playing::SearchPlayer | [virtual] |
pushMove(Move m) | osl::game_playing::SearchPlayer | [virtual] |
recorder() const | osl::game_playing::SearchPlayer | [inline] |
recorder_ptr | osl::game_playing::SearchPlayer | [protected] |
resetRecorder(search::SearchRecorder *new_recorder) | osl::game_playing::SearchPlayer | |
root_ignore_moves | osl::game_playing::SearchPlayer | [protected] |
search(const GameState &, int) | osl::game_playing::SearchPlayer | [inline, protected] |
searcher | osl::game_playing::SearchPlayer | [protected] |
SearchPlayer() | osl::game_playing::SearchPlayer | |
SearchPlayer(const SearchPlayer &) | osl::game_playing::SearchPlayer | |
searchWithSecondsForThisMove(const GameState &, int seconds) | osl::game_playing::AlphaBeta2Player | [virtual] |
secondsForThisMove(const GameState &state, int total_seconds_left, int byoyomi) | osl::game_playing::SearchPlayer | [static] |
selectBestMove(const GameState &, int, int) | osl::game_playing::SearchPlayer | [virtual] |
setDepthLimit(int limit, int initial_limit, int deepening_step) | osl::game_playing::SearchPlayer | |
setDrawCoef(int new_value) | osl::game_playing::SearchPlayer | [inline] |
setNextIterationCoefficient(double new_value) | osl::game_playing::SearchPlayer | |
setNodeLimit(int node_limit) | osl::game_playing::SearchPlayer | |
setRootIgnoreMoves(const MoveVector *rim) | osl::game_playing::SearchPlayer | [inline] |
setStopSchedule(const misc::RealTime &new_timer) | osl::game_playing::SearchPlayer | |
setTableLimit(int size, int record_limit) | osl::game_playing::SearchPlayer | |
setTotalCheckmateLimit(int limit) | osl::game_playing::SearchPlayer | |
setUpTable(const GameState &, int pawn_value) | osl::game_playing::SearchPlayer | [protected] |
setVerbose(int verbose=1) | osl::game_playing::SearchPlayer | |
speculative_search_allowed | osl::game_playing::ComputerPlayer | [protected] |
stop_flag | osl::game_playing::SearchPlayer | [protected] |
stopSearchNow() | osl::game_playing::SearchPlayer | |
swapTable(SearchPlayer &other) | osl::game_playing::SearchPlayer | |
table() const | osl::game_playing::SearchPlayer | [inline] |
table_ptr | osl::game_playing::SearchPlayer | [protected] |
table_stack_ptr | osl::game_playing::SearchPlayer | [protected] |
~AlphaBeta2Player() | osl::game_playing::AlphaBeta2Player | |
~ComputerPlayer() | osl::game_playing::ComputerPlayer | [virtual] |
~SearchPlayer() | osl::game_playing::SearchPlayer | |