説明を見る。00001
00002
00003 #include "osl/progress/effect5x3d.h"
00004 #include "osl/progress/effect5x3Table.h"
00005 #include "osl/bits/centering5x3.h"
00006
00007 int osl::progress::
00008 Effect5x3d::makeProgress(Player defense, const NumEffectState& state,
00009 Square king)
00010 {
00011
00012 const Square center = Centering5x3::adjustCenter(king);
00013
00014 const int min_x = center.x() - 2;
00015 const int min_y = center.y() - 1;
00016
00017
00018 int sum_effect = 0;
00019
00020 for (int dx=0; dx<5; ++dx)
00021 {
00022 for (int dy=0; dy<3; ++dy)
00023 {
00024 const Square target(min_x+dx,min_y+dy);
00025 sum_effect += state.countEffect(defense, target) *
00026 Effect5x3_Table.getDefenseEffect(defense,king,dx,dy);
00027 }
00028 }
00029
00030 return sum_effect / 2;
00031 }
00032
00033 void osl::progress::
00034 Effect5x3d::update(const NumEffectState& new_state, Move )
00035 {
00036 const Square kb = new_state.kingSquare<BLACK>(), kw = new_state.kingSquare<WHITE>();
00037 BoardMask mb = new_state.changedEffects(BLACK), mw = new_state.changedEffects(WHITE);
00038
00039 if (mb.anyInRange(Board_Mask_Table5x3_Center.mask(kb)))
00040 progresses[BLACK]=makeProgress(BLACK,new_state,new_state.kingSquare<BLACK>());
00041 if (mw.anyInRange(Board_Mask_Table5x3_Center.mask(kw)))
00042 progresses[WHITE]=makeProgress(WHITE,new_state,new_state.kingSquare<WHITE>());
00043 }
00044
00045
00046
00047
00048
00049