area_progresses | osl::progress::Effect5x3 | [protected] |
attackEffect3(const NumEffectState &state, Player attack, Square target) | osl::progress::Effect5x3WithBonus | [inline, private, static] |
changeTurn() | osl::progress::Effect5x3 | [inline] |
countEffectPieces(const NumEffectState &state, Player attack) const | osl::progress::Effect5x3WithBonus | |
Effect5x3(const NumEffectState &state) | osl::progress::Effect5x3 | [explicit] |
effect5x3Mask(Player p) const | osl::progress::Effect5x3WithBonus | [inline] |
Effect5x3WithBonus(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | [explicit] |
effect_mask | osl::progress::Effect5x3WithBonus | [private] |
expect(const NumEffectState &state, Move move) const | osl::progress::Effect5x3WithBonus | |
makeEffectMask(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | [private, static] |
makeProgress(Player defense, const NumEffectState &state) | osl::progress::Effect5x3 | [inline, static] |
makeProgress(const NumEffectState &state) | osl::progress::Effect5x3 | [inline, static] |
makeProgressAll(Player defense, const NumEffectState &state, Square king) | osl::progress::Effect5x3 | [static] |
makeProgressArea(Player attack, const NumEffectState &state, Square king) | osl::progress::Effect5x3 | [static] |
makeProgressAreaBonus(const NumEffectState &state, Square king) | osl::progress::Effect5x3WithBonus | [static] |
makeProgressAreaBonus(const NumEffectState &state, Square king, Square center) | osl::progress::Effect5x3WithBonus | [static] |
makeProgressStand(Player attack, const NumEffectState &state) | osl::progress::Effect5x3 | [static] |
progress(Player p) const | osl::progress::Effect5x3 | [inline] |
progress16(int progress) | osl::progress::Effect5x3 | [inline, static] |
progress16() const | osl::progress::Effect5x3 | [inline] |
progress16(Player p) const | osl::progress::Effect5x3 | [inline] |
progress16bonus(Player p) const | osl::progress::Effect5x3WithBonus | [inline] |
progress16each(int progress) | osl::progress::Effect5x3 | [inline, static] |
progress_bonuses | osl::progress::Effect5x3WithBonus | [private] |
progresses | osl::progress::Effect5x3 | [protected] |
stand_progresses | osl::progress::Effect5x3 | [protected] |
update(const NumEffectState &new_state, Move last_move) | osl::progress::Effect5x3WithBonus | |
updateProgressBonuses(const NumEffectState &state, bool black=true, bool white=true) | osl::progress::Effect5x3WithBonus | [private] |
updateStand(Player pl, Move m) | osl::progress::Effect5x3WithBonus | [inline, private] |
osl::progress::Effect5x3::updateStand(int &old_stand, Move last_move) | osl::progress::Effect5x3 | [static] |