osl::progress::Effect5x3WithBonus メンバ一覧

これは全メンバの一覧です。osl::progress::Effect5x3WithBonus継承メンバも含んでいます。
area_progressesosl::progress::Effect5x3 [protected]
attackEffect3(const NumEffectState &state, Player attack, Square target)osl::progress::Effect5x3WithBonus [inline, private, static]
changeTurn()osl::progress::Effect5x3 [inline]
countEffectPieces(const NumEffectState &state, Player attack) const osl::progress::Effect5x3WithBonus
Effect5x3(const NumEffectState &state)osl::progress::Effect5x3 [explicit]
effect5x3Mask(Player p) const osl::progress::Effect5x3WithBonus [inline]
Effect5x3WithBonus(const NumEffectState &state)osl::progress::Effect5x3WithBonus [explicit]
effect_maskosl::progress::Effect5x3WithBonus [private]
expect(const NumEffectState &state, Move move) const osl::progress::Effect5x3WithBonus
makeEffectMask(const NumEffectState &state)osl::progress::Effect5x3WithBonus [private, static]
makeProgress(Player defense, const NumEffectState &state)osl::progress::Effect5x3 [inline, static]
makeProgress(const NumEffectState &state)osl::progress::Effect5x3 [inline, static]
makeProgressAll(Player defense, const NumEffectState &state, Square king)osl::progress::Effect5x3 [static]
makeProgressArea(Player attack, const NumEffectState &state, Square king)osl::progress::Effect5x3 [static]
makeProgressAreaBonus(const NumEffectState &state, Square king)osl::progress::Effect5x3WithBonus [static]
makeProgressAreaBonus(const NumEffectState &state, Square king, Square center)osl::progress::Effect5x3WithBonus [static]
makeProgressStand(Player attack, const NumEffectState &state)osl::progress::Effect5x3 [static]
progress(Player p) const osl::progress::Effect5x3 [inline]
progress16(int progress)osl::progress::Effect5x3 [inline, static]
progress16() const osl::progress::Effect5x3 [inline]
progress16(Player p) const osl::progress::Effect5x3 [inline]
progress16bonus(Player p) const osl::progress::Effect5x3WithBonus [inline]
progress16each(int progress)osl::progress::Effect5x3 [inline, static]
progress_bonusesosl::progress::Effect5x3WithBonus [private]
progressesosl::progress::Effect5x3 [protected]
stand_progressesosl::progress::Effect5x3 [protected]
update(const NumEffectState &new_state, Move last_move)osl::progress::Effect5x3WithBonus
updateProgressBonuses(const NumEffectState &state, bool black=true, bool white=true)osl::progress::Effect5x3WithBonus [private]
updateStand(Player pl, Move m)osl::progress::Effect5x3WithBonus [inline, private]
osl::progress::Effect5x3::updateStand(int &old_stand, Move last_move)osl::progress::Effect5x3 [static]
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