generate(const NumEffectState &state, Piece piece, Action &a) | osl::move_generator::GenerateEscape< P > | [inline, static] |
generate(const NumEffectState &state, Piece piece, MoveVector &out) | osl::move_generator::GenerateEscape< P > | [inline, static] |
generateCheap(const NumEffectState &state, Piece piece, Action &a) | osl::move_generator::GenerateEscape< P > | [inline, static] |
generateCheap(const NumEffectState &state, Piece piece, MoveVector &out) | osl::move_generator::GenerateEscape< P > | [inline, static] |
generateCheapKingEscape(const NumEffectState &state, FixedCapacityVector< Move, Capacity > &out) | osl::move_generator::GenerateEscape< P > | [inline, static] |
generateKingEscape(const NumEffectState &state, FixedCapacityVector< Move, Capacity > &out) | osl::move_generator::GenerateEscape< P > | [inline, static] |