generate(Player player, const NumEffectState &state, Square target, move_action::Store &store) | osl::move_generator::GenerateAddEffectWithEffect | [static] |
generate(Player player, const NumEffectState &state, Square target, MoveVector &out, bool &has_pawn_checkmate) | osl::move_generator::GenerateAddEffectWithEffect | [inline, static] |
generate(Player player, const NumEffectState &state, Square target, MoveVector &out) | osl::move_generator::GenerateAddEffectWithEffect | [inline, static] |