adjust(int index, MultiInt &values) | osl::eval::ml::PawnAdvanceAll | [inline, static] |
cantAdvance(const NumEffectState &state, const Piece pawn) | osl::eval::ml::PawnAdvanceUtil | [inline, static] |
cantAdvance(const NumEffectState &state, const PtypeO ptypeO, const Square position) | osl::eval::ml::PawnAdvanceUtil | [inline, static] |
evalWithUpdateBang(const NumEffectState &state, Move moved, MultiInt &last_value) | osl::eval::ml::PawnAdvanceAll | [static] |
index(Player P, Square pos) | osl::eval::ml::PawnAdvanceUtil | [inline, static] |