attack_table | osl::eval::ml::KingPieceRelative | [static] |
defense_table | osl::eval::ml::KingPieceRelative | [static] |
DIM Enum 値 | osl::eval::ml::KingPieceRelative | |
eval(const NumEffectState &state) | osl::eval::ml::KingPieceRelative | [static] |
evalWithUpdate(const NumEffectState &state, Move moved, const MultiInt &last_values) | osl::eval::ml::KingPieceRelative | [static] |
index(const NumEffectState &, Player owner, const Square position, Square king) | osl::eval::ml::KingPieceRelative | [inline, static] |
index(const NumEffectState &state, Player owner, const Square position, bool same_king) | osl::eval::ml::KingPieceRelative | [inline, static] |
index(const NumEffectState &state, PtypeO ptypeo, const Square position, bool same_king) | osl::eval::ml::KingPieceRelative | [inline, static] |
index(const NumEffectState &state, const Piece piece, bool same_king) | osl::eval::ml::KingPieceRelative | [inline, static] |
setUp(const Weights &weights, int stage) | osl::eval::ml::KingPieceRelative | [static] |
TABLE_DIM Enum 値 | osl::eval::ml::KingPieceRelative | |
table_t typedef | osl::eval::ml::KingPieceRelative | |