dropCandidate() const | osl::checkmate::King8Info | [inline] |
hasEffectMask(NumEffectState const &state, Position target, PieceMask pinned) | osl::checkmate::King8Info | [inline, private, static] |
King8Info(unsigned int v) | osl::checkmate::King8Info | [inline, explicit] |
liberty() const | osl::checkmate::King8Info | [inline] |
libertyCandidate() const | osl::checkmate::King8Info | [inline] |
libertyCount() const | osl::checkmate::King8Info | [inline] |
libertyDropMask() const | osl::checkmate::King8Info | [inline] |
make(NumEffectState const &state, Position king, PieceMask pinned) | osl::checkmate::King8Info | [inline, static] |
make(NumEffectState const &state, Position king) | osl::checkmate::King8Info | [inline, static] |
make(Player attack, NumEffectState const &state) | osl::checkmate::King8Info | [static] |
makeWithPin(Player attack, NumEffectState const &state, const PieceMask &pinned) | osl::checkmate::King8Info | [static] |
moveCandidate() const | osl::checkmate::King8Info | [inline] |
value | osl::checkmate::King8Info | |