#include <mate.h>
Static Public メソッド | |
static const char * | getName () |
static bool | isInCategory (const CategoryEnv &env, Move move) |
static bool | approaching (Position from, Position to, Position target) |
̤˶դƤ뤫ɤ | |
Static Public 変数 | |
static Interpolator < PieceValueTable > | probTable |
static const char* osl::category::SlowApproach::getName | ( | ) | [inline, static] |
static bool osl::category::SlowApproach::isInCategory | ( | const CategoryEnv & | env, | |
Move | move | |||
) | [inline, static] |
参照先 osl::alt(), approaching(), osl::Board_Table, osl::Move::capturePtype(), osl::D, osl::Move::from(), osl::GOLD, osl::KNIGHT, osl::BoardTable::nextPosition(), osl::PBISHOP, osl::PKNIGHT, osl::PLANCE, osl::Move::player(), osl::PPAWN, osl::PROOK, osl::PSILVER, osl::Move::ptype(), osl::PTYPE_EMPTY, osl::SILVER, osl::Position::STAND(), osl::category::CategoryEnv::state, と osl::Move::to().