#include <pawn.h>
Static Public メソッド | |
static const char * | getName () |
static bool | isInCategory (const CategoryEnv &env, Move move) |
Static Public 変数 | |
static FixedValueTable | probTable |
static const char* osl::category::MoveSaGWithPawn::getName | ( | ) | [inline, static] |
static bool osl::category::MoveSaGWithPawn::isInCategory | ( | const CategoryEnv & | env, | |
Move | move | |||
) | [inline, static] |
参照先 osl::alt(), osl::Board_Table, osl::D, osl::DL, osl::DR, osl::GOLD, osl::Move::isDrop(), osl::Piece::isEmpty(), osl::Position::isOnBoard(), osl::L, osl::BoardTable::nextPosition(), osl::Piece::owner(), osl::PAWN, osl::Move::player(), osl::Piece::ptype(), osl::Move::ptype(), osl::R, osl::SILVER, osl::category::CategoryEnv::state, target, osl::Move::to(), osl::U, osl::UL, と osl::UR.