#include "osl/ntesuki/ntesukiMoveGenerator.h"
#include "osl/ntesuki/ntesukiRecord.h"
#include "osl/state/numEffectState.h"
#include "osl/effect_util/neighboring8Effect.h"
#include "osl/effect_util/neighboring25Direct.h"
#include "osl/move_generator/escape_.h"
#include "osl/move_generator/addEffect_.h"
#include "osl/move_classifier/canAttackInNMoves.h"
#include "osl/move_classifier/moveAdaptor.h"
#include "osl/move_classifier/safeMove.h"
#include "osl/move_generator/allMoves.h"
#include "osl/move_action/store.h"
#include "osl/move_action/safeFilter.h"
#include "osl/effect_util/effectUtil.h"
#include <iostream>
ネームスペース | |
namespace | osl |
namespace | osl::ntesuki |
構成 | |
struct | osl::ntesuki::CaptureHelper< P > |
関数 | |
bool | osl::ntesuki::hasEffectByBigPieces (const NumEffectState &state, const Player player, const Position pos) |
template<Player P, Ptype T> | |
static void | osl::ntesuki::capture (const NumEffectState &state, move_action::Store action) |
template<osl::Player T> | |
static void | osl::ntesuki::generate_all_moves (const NumEffectState &state, MoveVector &moves) |