#include "osl/ntesuki/ntesukiMoveGenerator.h"
#include "osl/state/numEffectState.h"
#include "osl/effect_util/neighboring8Direct.h"
#include "osl/effect_util/neighboring25Direct.h"
#include "osl/move_classifier/canAttackInNMoves.h"
#include "osl/move_classifier/moveAdaptor.h"
#include "osl/move_classifier/safeMove.h"
#include "osl/move_classifier/check.h"
#include "osl/move_generator/escape.h"
#include "osl/move_generator/legalMoves.h"
#include "osl/move_generator/addEffect.h"
#include "osl/move_generator/addEffect.tcc"
#include "osl/move_generator/addEffect8.h"
#include "osl/move_generator/kingWalk.h"
#include "osl/move_generator/drop.h"
#include "osl/move_generator/dropAroundKing8.h"
#include "osl/move_generator/openKingRoad.h"
#include "osl/move_generator/capture.h"
#include "osl/move_generator/capture.tcc"
#include "osl/move_generator/captureEffectToAroundKing8.h"
#include "osl/move_action/store.h"
#include "osl/move_action/safeFilter.h"
#include <iostream>
ネームスペース | |
namespace | osl |
namespace | osl::ntesuki |
構成 | |
struct | osl::ntesuki::CaptureHelper< P > |
関数 | |
bool | osl::ntesuki::hasEffectByBigPieces (const NumEffectState &state, const Player player, const Position pos) |
template<Player P> | |
static void | osl::ntesuki::getCheckMoves (const NumEffectState &state, MoveVector &moves) |
template<Player P, Ptype T> | |
static void | osl::ntesuki::capture (const NumEffectState &state, move_action::Store action) |