関数

ネームスペース osl::checkmate::detail

関数

template<Player P>
bool blockingVerticalAttack (NumEffectState const &state, Square pos)
template<Player P>
bool blockingDiagonalAttack (NumEffectState const &state, Square pos, Square target, King8Info canMoveMask)
template<Player P, bool canDrop, bool setBestMove>
bool hasKnightCheckmate (NumEffectState const &state, Square target, Square pos, King8Info canMoveMask, Move &bestMove, mask_t mask1)
template<Player P, bool setBestMove>
bool hasCheckmateMoveKnight (NumEffectState const &state, Square target, King8Info canMoveMask, Move &bestMove)
template<Player P, bool setBestMove>
bool slowCheckDrop (NumEffectState const &state, Square target, Ptype ptype, King8Info canMoveMask, Move &bestMove)

関数

template<Player P>
bool osl::checkmate::detail::blockingDiagonalAttack ( NumEffectState const &  state,
Square  pos,
Square  target,
King8Info  canMoveMask 
)
template<Player P>
bool osl::checkmate::detail::blockingVerticalAttack ( NumEffectState const &  state,
Square  pos 
)
template<Player P, bool setBestMove>
bool osl::checkmate::detail::hasCheckmateMoveKnight ( NumEffectState const &  state,
Square  target,
King8Info  canMoveMask,
Move &  bestMove 
)
template<Player P, bool canDrop, bool setBestMove>
bool osl::checkmate::detail::hasKnightCheckmate ( NumEffectState const &  state,
Square  target,
Square  pos,
King8Info  canMoveMask,
Move &  bestMove,
mask_t  mask1 
)
template<Player P, bool setBestMove>
bool osl::checkmate::detail::slowCheckDrop ( NumEffectState const &  state,
Square  target,
Ptype  ptype,
King8Info  canMoveMask,
Move &  bestMove 
)
 全て クラス ネームスペース ファイル 関数 変数 型定義 列挙型 列挙型の値 フレンド マクロ定義