#include "osl/eval/ppair/piecePairPieceEval.h"
#include "osl/eval/ppair/piecePairRawEval.h"
#include "osl/eval/endgame/attackDefense.h"
#include "osl/eval/endgame/attackKing.h"
#include "osl/eval/endgame/defenseKing.h"
#include "osl/eval/endgame/kingPieceValues.h"
#include "osl/eval/progressEval.h"
#include "osl/container/pieceValues.h"
#include "osl/record/csaRecord.h"
#include "osl/state/pawnMaskState.h"
#include "osl/apply_move/applyMove.h"
#include "osl/oslConfig.h"
#include <stdexcept>
#include <iostream>
#include <iomanip>
#include <cstdlib>
#include <unistd.h>
関数 | |
void | usage (const char *prog) |
void | show (const char *filename, const std::string &) |
int | main (int argc, char **argv) |
void | show (const SimpleState &state, const std::string &eval_type) |
変数 | |
bool | show_all_states = false |
int main | ( | int | argc, | |
char ** | argv | |||
) |
void show | ( | const SimpleState & | state, | |
const std::string & | eval_type | |||
) |
eval/show-state.cc の 75 行で定義されています。
参照先 osl::BLACK, osl::progress::Effect5x3::progress16(), と osl::WHITE.
void show | ( | const char * | filename, | |
const std::string & | eval_type | |||
) |
void usage | ( | const char * | prog | ) |
eval/show-state.cc の 25 行で定義されています。
bool show_all_states = false |