direction | osl::rating::PatternLong | [private] |
effectiveInCheck() const | osl::rating::Feature | [inline, virtual] |
Feature(const std::string &name) | osl::rating::Feature | [inline] |
find(const NumEffectState &state, Move move, Direction direction) | osl::rating::PatternLong | [static] |
match(const NumEffectState &state, Move move, const RatingEnv &env) const | osl::rating::PatternLong | [inline, virtual] |
name(Direction d, Ptype self) | osl::rating::PatternLong | [private, static] |
osl::rating::Feature::name() const | osl::rating::Feature | [inline] |
nextPieceOrEnd(const SimpleState &state, Square start, Player player, Direction direction) | osl::rating::PatternLong | [static] |
nextPieceOrEnd(const SimpleState &state, Square start, Offset) | osl::rating::PatternLong | [static] |
PatternLong(Direction d, Ptype s, LongTarget t) | osl::rating::PatternLong | |
self | osl::rating::PatternLong | [private] |
target | osl::rating::PatternLong | [private] |
~Feature() | osl::rating::Feature | [virtual] |