打つ手を生成 [詳細]
#include <drop.h>
Static Public メソッド | |
template<Player P> | |
static void | generate (const NumEffectState &state, Action &action) |
打つ手を生成
void osl::move_generator::Drop< Action >::generate | ( | const NumEffectState & | state, | |
Action & | action | |||
) | [static] |