DIM Enum 値 | osl::eval::ml::King25Effect3 | |
eval(const NumEffectState &state, const CArray< PieceMask, 2 > &king25_mask) | osl::eval::ml::King25Effect3 | [static] |
evalOne(const NumEffectState &state, PieceMask king25) | osl::eval::ml::King25Effect3 | [private, static] |
index(int piece_count, bool with_knight, int stand_count, bool with_knight_on_stand, int attacked_count) | osl::eval::ml::King25Effect3 | [inline, private, static] |
indexY(int piece_count, bool with_knight, int stand_count, bool with_knight_on_stand, int attacked_count, int king_y) | osl::eval::ml::King25Effect3 | [inline, private, static] |
King25Effect3Y class | osl::eval::ml::King25Effect3 | [friend] |
ONE_DIM Enum 値 | osl::eval::ml::King25Effect3 | |
setUp(const Weights &weights) | osl::eval::ml::King25Effect3 | [static] |
table | osl::eval::ml::King25Effect3 | [private, static] |
y_table | osl::eval::ml::King25Effect3 | [private, static] |