countEffectAndPieces(const NumEffectState &state, const Player attack, int &effect, int &piece) | osl::eval::ml::King25Effect | [private, static] |
DIM Enum 値 | osl::eval::ml::King25Effect | |
eval(const NumEffectState &state) | osl::eval::ml::King25Effect | [static] |
index(int effect, int piece_count) | osl::eval::ml::King25Effect | [private, static] |
setUp(const Weights &weights) | osl::eval::ml::King25Effect | [static] |
table | osl::eval::ml::King25Effect | [static] |