addValue(Player owner, int value) | osl::eval::endgame::AttackDefense | [inline, private] |
addValue(Piece king_black, Piece king_white, Piece target) | osl::eval::endgame::AttackDefense | [inline, private] |
AttackDefense(const SimpleState &) | osl::eval::endgame::AttackDefense | [explicit] |
changeTurn() | osl::eval::endgame::AttackDefense | [inline] |
expect(const SimpleState &state, Move move) const | osl::eval::endgame::AttackDefense | |
infty() | osl::eval::endgame::AttackDefense | [inline, static] |
initialized() | osl::eval::endgame::AttackDefense | [inline, static] |
reset() | osl::eval::endgame::AttackDefense | [inline, private] |
setValues(const SimpleState &, container::PieceValues &) | osl::eval::endgame::AttackDefense | [static] |
update(const SimpleState &new_state, Move last_move) | osl::eval::endgame::AttackDefense | |
updateKingMove(const SimpleState &, Position from, Position to) | osl::eval::endgame::AttackDefense | [private] |
updateKingMove(const SimpleState &, Position from, Position to, Piece target) | osl::eval::endgame::AttackDefense | [private] |
value() const | osl::eval::endgame::AttackDefense | [inline] |
value(Player p) const | osl::eval::endgame::AttackDefense | [inline] |
valueOf(Piece black_king, Piece white_king, Piece target) | osl::eval::endgame::AttackDefense | [inline, static] |
valueOf(Piece black_king, Piece white_king, PtypeO ptypeo, Position position) | osl::eval::endgame::AttackDefense | [inline, static] |
values | osl::eval::endgame::AttackDefense | [private] |