addVal(int d) | osl::eval::PieceEval | [inline, private] |
captureValue(PtypeO ptypeO) | osl::eval::PieceEval | [inline, static] |
changeTurn() | osl::eval::PieceEval | [inline] |
computeDiffAfterMove(const State &state, Move move) | osl::eval::PieceEval | [inline, static] |
computeDiffAfterMove(const State &state, Move move) | osl::eval::PieceEval | [inline, static] |
computeDiffAfterMove(const State &state, Move move) | osl::eval::PieceEval | [inline] |
computeDiffAfterMoveForRP(const State &state, Move move) | osl::eval::PieceEval | [inline, static] |
computeDiffAfterMoveForRP(const State &state, Move move) | osl::eval::PieceEval | [inline, static] |
diffWithMove(const State &, Move move) | osl::eval::PieceEval | [inline, static] |
expect(const SimpleState &, Move move) const | osl::eval::PieceEval | [inline] |
infty() | osl::eval::PieceEval | [inline, static] |
initialized() | osl::eval::PieceEval | [inline, static] |
PieceEval(const SimpleState &state) | osl::eval::PieceEval | [explicit] |
PieceEval(int v) | osl::eval::PieceEval | [inline, explicit] |
pins(Player) const | osl::eval::PieceEval | [inline] |
progress16() const | osl::eval::PieceEval | [inline] |
progress32() const | osl::eval::PieceEval | [inline] |
seeScale() | osl::eval::PieceEval | [inline, static] |
update(const SimpleState &, Move last_move) | osl::eval::PieceEval | [inline] |
val | osl::eval::PieceEval | [private] |
value() const | osl::eval::PieceEval | [inline] |
value(PtypeO ptypeO) | osl::eval::PieceEval | [inline, static] |