count(const NumEffectState &state, Player defense) | osl::effect_util::Pin | [inline, static] |
count(const NumEffectState &state, Position target, Player defense) | osl::effect_util::Pin | [inline, static] |
findDirection(const SimpleState &state, Position target, Player defense, PieceMask &pins) | osl::effect_util::Pin | [inline, private, static] |
findLance(const NumEffectState &state, Position target, PieceMask &pins) | osl::effect_util::Pin | [inline, private, static] |
findOffset(const NumEffectState &state, Piece attack_piece, Position target, Player defense, Offset diff, PieceMask &pins) | osl::effect_util::Pin | [inline, private, static] |
findPtype(const NumEffectState &state, Position target, Player attack, Player defense, PieceMask &result) | osl::effect_util::Pin | [inline, private, static] |
hasEffectWithOffset(const SimpleState &state, Piece attack_piece, Piece pin, Offset diff) | osl::effect_util::Pin | [inline, private, static] |
hasEffectWithOffset(const NumEffectState &state, Piece attack_piece, Piece pin, Offset) | osl::effect_util::Pin | [inline, private, static] |
make(const NumEffectState &state, Position target, Player defense) | osl::effect_util::Pin | [inline, static] |
make(const NumEffectState &state, Player defense) | osl::effect_util::Pin | [inline, static] |
makeByPiece(const NumEffectState &state, Position target, Player defense) | osl::effect_util::Pin | [static] |
makeByPiece(const NumEffectState &state, Player defense) | osl::effect_util::Pin | [inline, static] |
makeByPieceKing(const NumEffectState &state, Position target, Player defense) | osl::effect_util::Pin | [static] |
makeNaive(const SimpleState &state, Position target, Player defense) | osl::effect_util::Pin | [static] |
makeNaive(const SimpleState &state, Player defense) | osl::effect_util::Pin | [inline, static] |