generate(Player p, const NumEffectState &state, MoveVector &) | osl::GenerateAllMoves | [static] |
generate(const NumEffectState &state, MoveVector &out) | osl::GenerateAllMoves | [inline, static] |
generateOnBoard(const NumEffectState &state, MoveVector &out) | osl::GenerateAllMoves | [inline, static] |