[wadalabfont-kit] / skeleton-edit / primdisp.l  

Annotation of /skeleton-edit/primdisp.l

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Revision: 1.1 - (view) (download)

1 : ktanaka 1.1 ;;
2 :     ;; primdisp.l
3 :     ;; $Revision: 1.2 $
4 :     ;;
5 :    
6 :     (defun clear-win! (win)
7 :     (clear-area win :x 0 :y 0 :width (width-win win) :height (height-win win)))
8 :    
9 :     (defun draw-nikuduked-skeleton (win prim mincho-gothic)
10 :     (setq prim (shapeup-skeleton prim))
11 :     (if (null (car prim))
12 :     (beep win)
13 :     (let ((outline (skeleton2list (applykanji prim) mincho-gothic))
14 :     (save (get-winprop win 'button-press-handler))
15 :     (loopend nil))
16 :     (clear-win! win)
17 :     (mapcar outline
18 :     (function (lambda (x) (fill-polygon-win! win (setpart1 x)))))
19 :     (display-force-output (window-display win)))))
20 :    
21 :     (defun show-nikuduked-skeleton (win prim mincho-gothic)
22 :     (setq prim (shapeup-skeleton prim))
23 :     (if (null (car prim))
24 :     (beep win)
25 :     (let ((outline (skeleton2list (applykanji prim) mincho-gothic))
26 :     (save (get-winprop win 'button-press-handler))
27 :     (loopend nil))
28 :     (clear-win! win)
29 :     (mapcar outline
30 :     (function (lambda (x) (show-polygon-win! win (setpart1 x)))))
31 :     (display-force-output (window-display win)))))
32 :    
33 :     (defun draw-nikuduked-skeleton-win! (win prim mincho-gothic)
34 :     (setq prim (shapeup-skeleton prim))
35 :     (if (null (car prim))
36 :     (beep win)
37 :     (let ((outline (skeleton2list (applykanji prim) mincho-gothic))
38 :     (save (get-winprop win 'button-press-handler))
39 :     (loopend nil))
40 :     (mapcar outline
41 :     (function (lambda (x) (fill-polygon-win! win (setpart1 x)))))
42 :     (display-force-output (window-display win)))))
43 :    

ktanaka

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