| [wadalabfont-kit] / lisp / tools / primdisp.l |
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;;
;; primdisp.l
;; $Revision: 1.3 $
;;
(defun clear-win! (win)
(clear-area win :x 0 :y 0 :width (width-win win) :height (height-win win)))
(defun draw-nikuduked-skeleton (win prim mincho-gothic)
(setq prim (shapeup-skeleton prim))
(if (null (car prim))
(beep win)
(let ((outline (skeleton2list (applykanji prim) mincho-gothic))
(save (get-winprop win 'button-press-handler))
(loopend nil))
(clear-win! win)
(mapcar outline
(function (lambda (x) (fill-polygon-win! win (setpart1 x)))))
(display-force-output (window-display win)))))
(defun show-nikuduked-skeleton (win prim mincho-gothic)
(setq prim (shapeup-skeleton prim))
(if (null (car prim))
(beep win)
(let ((outline (skeleton2list (applykanji prim) mincho-gothic))
(save (get-winprop win 'button-press-handler))
(loopend nil))
(clear-win! win)
(mapcar outline
(function (lambda (x) (show-polygon-win! win (setpart1 x)))))
(display-force-output (window-display win)))))
(defun draw-nikuduked-skeleton-win! (win prim mincho-gothic)
(setq prim (shapeup-skeleton prim))
(if (null (car prim))
(beep win)
(let ((outline (skeleton2list (applykanji prim) mincho-gothic))
(save (get-winprop win 'button-press-handler))
(loopend nil))
(mapcar outline
(function (lambda (x) (fill-polygon-win! win (setpart1 x)))))
(display-force-output (window-display win)))))
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