(ncons *default-hirawidth*)))))))) |
(ncons *default-hirawidth*)))))))) |
(t (beep win)))) |
(t (beep win)))) |
(beep win)) |
(beep win)) |
(setq ret (shapeup-skelton (cons points (cons lines aux-info)))) |
(setq ret (shapeup-skeleton (cons points (cons lines aux-info)))) |
(clear-win win) |
(clear-win win) |
(if grid (grid-win win)) |
(if grid (grid-win win)) |
(draw-skelton-win win ret) |
(draw-skeleton-win win ret) |
(redraw-win win) |
(redraw-win win) |
ret)) |
ret)) |
|
|
(reverse (cdr (reverse hira-w))))))))) |
(reverse (cdr (reverse hira-w))))))))) |
(t (beep win)))) |
(t (beep win)))) |
(beep win)) |
(beep win)) |
(setq ret (shapeup-skelton (cons points (cons lines aux-info)))) |
(setq ret (shapeup-skeleton (cons points (cons lines aux-info)))) |
(clear-win win) |
(clear-win win) |
(if grid (grid-win win)) |
(if grid (grid-win win)) |
(draw-skelton-win win ret) |
(draw-skeleton-win win ret) |
(redraw-win win) |
(redraw-win win) |
ret)) |
ret)) |