(declare ( %end% ;; (in func3900) %now-drag-lines-mode% ;; (in func2490) %pred-nearest-element% ;; (in nearest-line-dotted) %pred-position% ;; (in drag-lines-win!) %pred-r% ;; (in drag-circles-win!) %sub-primitive-name% ;; (in nearest-sub-primitive-boxed) **discarded-p** ;; (in main-loop-test) **event** ;; (in main-loop-test) *default-hirawidth* ;; (in change-hira-width) *default-slider-length* ;; (in create-slider-win) *element-points* ;; (in add-skeleton-element) *end-mode* ;; (in initialize-skeleton-edit-sub) *has-hirawidth* ;; (in change-hira-width) *link-near-range* ;; (in shapeup-skeleton) *menu-margin* ;; (in make-skeledit-windows) *near-range* ;; (in initialize-skeleton-edit-sub) *range-too-large* ;; (in initialize-skeleton-edit-sub) *select-nearest* ;; (in initialize-skeleton-edit-sub) *selected-window* ;; (in initialize-skeleton-edit-sub) *end-by-release* :CONVERSION_END_REQUEST ;; (in read-string-from-kinput) :CONVERSION_REQUEST ;; (in read-string-from-kinput) :JAPANESE_CONVERSION ;; (in read-string-from-kinput) :client-message ;; (in read-string-from-kinput) add-hidari ;; (in connect-window-handlers) add-hira-long ;; (in connect-window-handlers) add-hira-maru ;; (in connect-window-handlers) add-hira-short ;; (in connect-window-handlers) ; patched by tanaka 1993/9/18 show-min ;; add-outline ;; (in connect-window-handlers) add-kagi ;; (in connect-window-handlers) add-kokoro ;; (in connect-window-handlers) add-kozato ;; (in connect-window-handlers) add-magaritate ;; (in connect-window-handlers) add-migi ;; (in connect-window-handlers) add-migiue ;; (in connect-window-handlers) add-sanzui ;; (in connect-window-handlers) add-shinnyuu ;; (in connect-window-handlers) add-tasuki ;; (in connect-window-handlers) add-tate ;; (in connect-window-handlers) add-tatehane ;; (in connect-window-handlers) add-tatehidari ;; (in connect-window-handlers) add-ten ;; (in connect-window-handlers) add-tsukurihane ;; (in connect-window-handlers) add-yoko ;; (in connect-window-handlers) base ;; (in initialize-skeleton-editor) base2 ;; (in initialize-skeleton-editor) ed-xyunit black ;; (in make-skeledit-windows) code-position ;; (in func1866) colmap ;; (in setup-display) color-map-black ;; (in setup-display) color-map-white ;; (in setup-display) cursor-font ;; (in setup-display) delete-element ;; (in connect-window-handlers) display ;; (in setup-display) display-host ;; (in setup-display) editor ;; (in initialize-skeleton-edit-sub) edittee-history ;; (in initialize-edittee) edittee-name ;; (in initialize-edittee) edittee-sub-primitives ;; (in func0779) end-by-release ;; (in func2375) etc-1 ;; (in connect-window-handlers) etc-2 ;; (in connect-window-handlers) got-wid ;; (in make-skeledit-windows) ; tanaka 1993/9/19 grid ;; hair-cross-cursor ;; (in initialize-edittee) hir-wid ;; (in make-skeledit-windows) hira-lengthen ;; (in connect-window-handlers) hira-long-pnt-add ;; (in connect-window-handlers) hira-shorten ;; (in connect-window-handlers) hira-width ;; (in connect-window-handlers) joint-prim-def ;; (in initialize-edittee) joint-prim-name ;; (in func0847) joint-prim-symbol ;; (in initialize-edittee) kanji-font ;; (in make-skeledit-windows) kanoji ;; (in main-test) kumiawase ;; (in connect-window-handlers) kumiawase-directive ;; (in *toplevel*) main-win ;; (in slider-win-test) message ;; (in skeleton-edit) min-wid ;; (in make-skeledit-windows) motohe-modoru ;; (in connect-window-handlers) move-joint-prim ;; (in connect-window-handlers) move-point ;; (in initialize-edittee) next-edittee ;; (in connect-window-handlers) nikuduke-got ;; (in connect-window-handlers) nikuduke-joint-prim ;; (in connect-window-handlers) nikuduke-min ;; (in connect-window-handlers) niti ;; (in initialize-edittee) nop-nop-nop ;; (in connect-window-handlers) output-file-name ;; (in func0751) part-move ;; (in connect-window-handlers) part-resize ;; (in connect-window-handlers) please-wait-cursor ;; (in initialize-edittee) resize-joint-prim ;; (in connect-window-handlers) root ;; (in make-skeledit-windows) roupe-cursor ;; (in func0592) screen ;; (in setup-display) default-depth set-joint-prim-name ;; (in connect-window-handlers) skeleditor ;; (in initialize-skeleton-editor) temporary-window sliders ;; (in slider-win-test) source-points ;; (in func2375) sub-prim-edit ;; (in connect-window-handlers) syuuryou ;; (in func0520) toggle-link ;; (in connect-window-handlers) white ;; (in make-skeledit-windows) width-sliders ;; (in initialize-skeleton-editor) root-blackgc root-whitegc root-reversegc root-xorgc root-dashlinegc root-saveblackgc root-savewhitegc boole-c1 boole-eqv edit-kana-kanji-primitive-menu edit-jointed-primitive-menu current-selected-menu force-primitive change-name edit-common-menu edit-kana-kanji-primitive-menu-sub-1 edit-kana-kanji-primitive-menu-sub-2 primitive-reference-table ) special)