PIECE_ORDER       107 src/board.cpp           if (pos != 0 && PIECE_ORDER(piece) > PIECE_ORDER(board->square[board->piece[colour][pos-1]])) {
PIECE_ORDER       107 src/board.cpp           if (pos != 0 && PIECE_ORDER(piece) > PIECE_ORDER(board->square[board->piece[colour][pos-1]])) {
PIECE_ORDER       274 src/board.cpp           order = PIECE_ORDER(piece);
PIECE_ORDER       276 src/board.cpp           for (pos = i; pos > 0 && order > PIECE_ORDER(board->square[(sq=board->piece[colour][pos-1])]); pos--) {
PIECE_ORDER       302 src/board.cpp                 ASSERT(PIECE_ORDER(board->square[board->piece[colour][i]])<=PIECE_ORDER(board->square[board->piece[colour][i-1]]));
PIECE_ORDER       302 src/board.cpp                 ASSERT(PIECE_ORDER(board->square[board->piece[colour][i]])<=PIECE_ORDER(board->square[board->piece[colour][i-1]]));
PIECE_ORDER       824 src/sort.cpp         value = PIECE_ORDER(capture) * 6 - PIECE_ORDER(piece) + 5;
PIECE_ORDER       824 src/sort.cpp         value = PIECE_ORDER(capture) * 6 - PIECE_ORDER(piece) + 5;
PIECE_ORDER       833 src/sort.cpp         value = PIECE_ORDER(promote) - 5;