PIECE_ORDER 107 src/board.cpp if (pos != 0 && PIECE_ORDER(piece) > PIECE_ORDER(board->square[board->piece[colour][pos-1]])) { PIECE_ORDER 107 src/board.cpp if (pos != 0 && PIECE_ORDER(piece) > PIECE_ORDER(board->square[board->piece[colour][pos-1]])) { PIECE_ORDER 274 src/board.cpp order = PIECE_ORDER(piece); PIECE_ORDER 276 src/board.cpp for (pos = i; pos > 0 && order > PIECE_ORDER(board->square[(sq=board->piece[colour][pos-1])]); pos--) { PIECE_ORDER 302 src/board.cpp ASSERT(PIECE_ORDER(board->square[board->piece[colour][i]])<=PIECE_ORDER(board->square[board->piece[colour][i-1]])); PIECE_ORDER 302 src/board.cpp ASSERT(PIECE_ORDER(board->square[board->piece[colour][i]])<=PIECE_ORDER(board->square[board->piece[colour][i-1]])); PIECE_ORDER 824 src/sort.cpp value = PIECE_ORDER(capture) * 6 - PIECE_ORDER(piece) + 5; PIECE_ORDER 824 src/sort.cpp value = PIECE_ORDER(capture) * 6 - PIECE_ORDER(piece) + 5; PIECE_ORDER 833 src/sort.cpp value = PIECE_ORDER(promote) - 5;