PIECE_IS_PAWN      61 src/board.cpp              if (!PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN     130 src/board.cpp           if (!PIECE_IS_PAWN(piece)) return false;
PIECE_IS_PAWN     246 src/board.cpp           if (COLOUR_IS(piece,colour) && !PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN     320 src/board.cpp           if (COLOUR_IS(piece,colour) && PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN     947 src/eval.cpp            ASSERT(PIECE_IS_PAWN(board->square[sq]));
PIECE_IS_PAWN     204 src/move.cpp      if (PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN      84 src/move_check.cpp       if (PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN     124 src/move_do.cpp    if (PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN     140 src/move_do.cpp    if (PIECE_IS_PAWN(piece)) board->ply_nb = 0; // conversion
PIECE_IS_PAWN     424 src/move_do.cpp    if (!PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN     517 src/move_do.cpp       if (PIECE_IS_PAWN(piece)) board->pawn_key ^= hash_xor;
PIECE_IS_PAWN     553 src/move_do.cpp    if (!PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN     650 src/move_do.cpp       if (PIECE_IS_PAWN(piece)) board->pawn_key ^= hash_xor;
PIECE_IS_PAWN     700 src/move_do.cpp    if (!PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN     738 src/move_do.cpp       if (PIECE_IS_PAWN(piece)) board->pawn_key ^= hash_xor;
PIECE_IS_PAWN     230 src/move_evasion.cpp       ASSERT(PIECE_IS_PAWN(board->square[to]));
PIECE_IS_PAWN      71 src/move_legal.cpp    if (PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN     154 src/move_legal.cpp    if (PIECE_IS_PAWN(piece)) {
PIECE_IS_PAWN     985 src/search_full.cpp     || (in_pv && PIECE_IS_PAWN(MOVE_PIECE(move,board))
PIECE_IS_PAWN    1062 src/search_full.cpp    if (PIECE_IS_PAWN(piece)
PIECE_IS_PAWN    1083 src/search_full.cpp    if (PIECE_IS_PAWN(piece)
PIECE_IS_PAWN    1092 src/search_full.cpp    if (PIECE_IS_PAWN(capture)
PIECE_IS_PAWN      77 src/see.cpp          ASSERT(PIECE_IS_PAWN(piece));
PIECE_IS_PAWN     118 src/see.cpp          ASSERT(PIECE_IS_PAWN(board->square[SQUARE_EP_DUAL(to)]));
PIECE_IS_PAWN     232 src/see.cpp          ASSERT(PIECE_IS_PAWN(piece));