PIECE_IS_KING     104 src/board.cpp           if (pos == 0 && !PIECE_IS_KING(piece)) return false;
PIECE_IS_KING     105 src/board.cpp           if (pos != 0 && PIECE_IS_KING(piece)) return false;
PIECE_IS_KING     299 src/board.cpp                 ASSERT(PIECE_IS_KING(board->square[sq]));
PIECE_IS_KING     301 src/board.cpp                 ASSERT(!PIECE_IS_KING(board->square[sq]));
PIECE_IS_KING     206 src/move.cpp      } else if (PIECE_IS_KING(piece)) {
PIECE_IS_KING     154 src/move_do.cpp       ASSERT(!PIECE_IS_KING(capture));
PIECE_IS_KING     218 src/move_legal.cpp    if (PIECE_IS_KING(piece)) {