PAWN_MAKE         262 src/attack.cpp    pawn = PAWN_MAKE(colour);
PAWN_MAKE         398 src/attack.cpp    pawn = PAWN_MAKE(opp);
PAWN_MAKE         157 src/fen.cpp           || board->square[pawn] != PAWN_MAKE(COLOUR_OPP(board->turn))
PAWN_MAKE         158 src/fen.cpp           || (board->square[pawn-1] != PAWN_MAKE(board->turn)
PAWN_MAKE         159 src/fen.cpp            && board->square[pawn+1] != PAWN_MAKE(board->turn))) {
PAWN_MAKE         170 src/move_check.cpp    pawn = PAWN_MAKE(me);
PAWN_MAKE         129 src/move_do.cpp          pawn = PAWN_MAKE(opp);
PAWN_MAKE         270 src/move_do.cpp       piece = PAWN_MAKE(me);
PAWN_MAKE         161 src/move_evasion.cpp    pawn = PAWN_MAKE(me);
PAWN_MAKE         208 src/move_evasion.cpp    pawn = PAWN_MAKE(me);
PAWN_MAKE         652 src/move_gen.cpp       pawn = PAWN_MAKE(me);
PAWN_MAKE         287 src/see.cpp       pawn = PAWN_MAKE(colour);