PAWN_MAKE 262 src/attack.cpp pawn = PAWN_MAKE(colour); PAWN_MAKE 398 src/attack.cpp pawn = PAWN_MAKE(opp); PAWN_MAKE 157 src/fen.cpp || board->square[pawn] != PAWN_MAKE(COLOUR_OPP(board->turn)) PAWN_MAKE 158 src/fen.cpp || (board->square[pawn-1] != PAWN_MAKE(board->turn) PAWN_MAKE 159 src/fen.cpp && board->square[pawn+1] != PAWN_MAKE(board->turn))) { PAWN_MAKE 170 src/move_check.cpp pawn = PAWN_MAKE(me); PAWN_MAKE 129 src/move_do.cpp pawn = PAWN_MAKE(opp); PAWN_MAKE 270 src/move_do.cpp piece = PAWN_MAKE(me); PAWN_MAKE 161 src/move_evasion.cpp pawn = PAWN_MAKE(me); PAWN_MAKE 208 src/move_evasion.cpp pawn = PAWN_MAKE(me); PAWN_MAKE 652 src/move_gen.cpp pawn = PAWN_MAKE(me); PAWN_MAKE 287 src/see.cpp pawn = PAWN_MAKE(colour);