KING_POS 329 src/attack.cpp to = KING_POS(board,colour); KING_POS 393 src/attack.cpp to = KING_POS(board,me); KING_POS 15 src/attack.h #define IS_IN_CHECK(board,colour) (is_attacked((board),KING_POS((board),(colour)),COLOUR_OPP((colour)))) KING_POS 348 src/eval.cpp king = KING_POS(board,opp); KING_POS 366 src/eval.cpp king = KING_POS(board,opp); KING_POS 381 src/eval.cpp king = KING_POS(board,opp); KING_POS 686 src/eval.cpp king = KING_POS(board,opp); KING_POS 703 src/eval.cpp || PAWN_RANK(KING_POS(board,opp),me) == Rank8) { KING_POS 748 src/eval.cpp || PAWN_RANK(KING_POS(board,opp),me) == Rank8) { KING_POS 805 src/eval.cpp king = KING_POS(board,me); KING_POS 838 src/eval.cpp penalty_1 = shelter_square(board,KING_POS(board,me),me); KING_POS 872 src/eval.cpp penalty_1 = shelter_square(board,KING_POS(board,me),me); KING_POS 973 src/eval.cpp delta -= pawn_att_dist(sq,KING_POS(board,att),att) * AttackerDistance; KING_POS 974 src/eval.cpp delta += pawn_def_dist(sq,KING_POS(board,def),att) * DefenderDistance; KING_POS 1108 src/eval.cpp king = KING_POS(board,opp); KING_POS 1154 src/eval.cpp king = KING_POS(board,me); KING_POS 72 src/move_check.cpp king = KING_POS(board,opp); KING_POS 302 src/move_check.cpp king = KING_POS(board,opp); KING_POS 346 src/move_check.cpp king = KING_POS(board,opp); KING_POS 98 src/move_evasion.cpp king = KING_POS(board,me); KING_POS 235 src/move_legal.cpp king = KING_POS(board,me); KING_POS 82 src/recog.cpp wk = KING_POS(board,me); KING_POS 83 src/recog.cpp bk = KING_POS(board,opp); KING_POS 106 src/recog.cpp wk = SQUARE_RANK_MIRROR(KING_POS(board,me)); KING_POS 107 src/recog.cpp bk = SQUARE_RANK_MIRROR(KING_POS(board,opp)); KING_POS 144 src/recog.cpp bk = KING_POS(board,opp); KING_POS 166 src/recog.cpp bk = SQUARE_RANK_MIRROR(KING_POS(board,opp)); KING_POS 1124 src/search_full.cpp king = KING_POS(board,me);