is_attacked        15 src/attack.h   #define IS_IN_CHECK(board,colour)         (is_attacked((board),KING_POS((board),(colour)),COLOUR_OPP((colour))))
is_attacked        49 src/attack.h   extern bool is_attacked   (const board_t * board, int to, int colour);
is_attacked       229 src/move_check.cpp        && !is_attacked(board,F1,Black)) {
is_attacked       237 src/move_check.cpp        && !is_attacked(board,D1,Black)) {
is_attacked       246 src/move_check.cpp        && !is_attacked(board,F8,White)) {
is_attacked       254 src/move_check.cpp        && !is_attacked(board,D8,White)) {
is_attacked       105 src/move_evasion.cpp             if (!legal || !is_attacked(board,to,opp)) {
is_attacked       682 src/move_gen.cpp        && !is_attacked(board,F1,Black)) {
is_attacked       690 src/move_gen.cpp        && !is_attacked(board,D1,Black)) {
is_attacked       699 src/move_gen.cpp        && !is_attacked(board,F8,White)) {
is_attacked       707 src/move_gen.cpp        && !is_attacked(board,D8,White)) {
is_attacked       220 src/move_legal.cpp       legal = !is_attacked(board,to,opp);
is_attacked       225 src/move_legal.cpp          ASSERT(legal==!is_attacked(board,to,opp));
is_attacked      1140 src/search_full.cpp          if (!is_attacked(board,to,opp)) return false; // legal king move