inc_t             458 src/attack.cpp    const inc_t * inc_ptr;
inc_t              58 src/move_check.cpp    const inc_t * inc_ptr;
inc_t              75 src/move_evasion.cpp    const inc_t * inc_ptr;
inc_t             118 src/move_gen.cpp    const inc_t * inc_ptr;
inc_t              27 src/piece.cpp  const inc_t PawnMoveInc[ColourNb] = {
inc_t              31 src/piece.cpp  const inc_t KnightInc[8+1] = {
inc_t              35 src/piece.cpp  const inc_t BishopInc[4+1] = {
inc_t              39 src/piece.cpp  const inc_t RookInc[4+1] = {
inc_t              43 src/piece.cpp  const inc_t QueenInc[8+1] = {
inc_t              47 src/piece.cpp  const inc_t KingInc[8+1] = {
inc_t              56 src/piece.cpp  const inc_t * PieceInc[PieceNb];
inc_t              93 src/piece.h    extern const inc_t PawnMoveInc[ColourNb];
inc_t              95 src/piece.h    extern const inc_t KnightInc[8+1];
inc_t              96 src/piece.h    extern const inc_t BishopInc[4+1];
inc_t              97 src/piece.h    extern const inc_t RookInc[4+1];
inc_t              98 src/piece.h    extern const inc_t QueenInc[8+1];
inc_t              99 src/piece.h    extern const inc_t KingInc[8+1];
inc_t             106 src/piece.h    extern const inc_t * PieceInc[PieceNb];
inc_t            1109 src/search_full.cpp    const inc_t * inc_ptr;