eval              217 src/eval.cpp      int eval;
eval              271 src/eval.cpp      eval = ((opening * (256 - phase)) + (endgame * phase)) / 256;
eval              291 src/eval.cpp      if (eval > ValueDraw) {
eval              292 src/eval.cpp         eval = (eval * mul[White]) / 16;
eval              292 src/eval.cpp         eval = (eval * mul[White]) / 16;
eval              293 src/eval.cpp      } else if (eval < ValueDraw) {
eval              294 src/eval.cpp         eval = (eval * mul[Black]) / 16;
eval              294 src/eval.cpp         eval = (eval * mul[Black]) / 16;
eval              299 src/eval.cpp      if (eval < -ValueEvalInf) eval = -ValueEvalInf;
eval              299 src/eval.cpp      if (eval < -ValueEvalInf) eval = -ValueEvalInf;
eval              300 src/eval.cpp      if (eval > +ValueEvalInf) eval = +ValueEvalInf;
eval              300 src/eval.cpp      if (eval > +ValueEvalInf) eval = +ValueEvalInf;
eval              302 src/eval.cpp      ASSERT(eval>=-ValueEvalInf&&eval<=+ValueEvalInf);
eval              302 src/eval.cpp      ASSERT(eval>=-ValueEvalInf&&eval<=+ValueEvalInf);
eval              306 src/eval.cpp      if (COLOUR_IS_BLACK(board->turn)) eval = -eval;
eval              306 src/eval.cpp      if (COLOUR_IS_BLACK(board->turn)) eval = -eval;
eval              308 src/eval.cpp      ASSERT(!value_is_mate(eval));
eval              310 src/eval.cpp      return eval;
eval               16 src/eval.h     extern int  eval      (const board_t * board);
eval              461 src/search_full.cpp    if (height >= HeightMax-1) return eval(board);
eval              480 src/search_full.cpp        && (!UseNullEval || depth <= NullReduction+1 || eval(board) >= beta)) {
eval              590 src/search_full.cpp                opt_value = eval(board) + FutilityMargin;
eval              861 src/search_full.cpp    if (height >= HeightMax-1) return eval(board);
eval              879 src/search_full.cpp       value = eval(board);