eval 217 src/eval.cpp int eval; eval 271 src/eval.cpp eval = ((opening * (256 - phase)) + (endgame * phase)) / 256; eval 291 src/eval.cpp if (eval > ValueDraw) { eval 292 src/eval.cpp eval = (eval * mul[White]) / 16; eval 292 src/eval.cpp eval = (eval * mul[White]) / 16; eval 293 src/eval.cpp } else if (eval < ValueDraw) { eval 294 src/eval.cpp eval = (eval * mul[Black]) / 16; eval 294 src/eval.cpp eval = (eval * mul[Black]) / 16; eval 299 src/eval.cpp if (eval < -ValueEvalInf) eval = -ValueEvalInf; eval 299 src/eval.cpp if (eval < -ValueEvalInf) eval = -ValueEvalInf; eval 300 src/eval.cpp if (eval > +ValueEvalInf) eval = +ValueEvalInf; eval 300 src/eval.cpp if (eval > +ValueEvalInf) eval = +ValueEvalInf; eval 302 src/eval.cpp ASSERT(eval>=-ValueEvalInf&&eval<=+ValueEvalInf); eval 302 src/eval.cpp ASSERT(eval>=-ValueEvalInf&&eval<=+ValueEvalInf); eval 306 src/eval.cpp if (COLOUR_IS_BLACK(board->turn)) eval = -eval; eval 306 src/eval.cpp if (COLOUR_IS_BLACK(board->turn)) eval = -eval; eval 308 src/eval.cpp ASSERT(!value_is_mate(eval)); eval 310 src/eval.cpp return eval; eval 16 src/eval.h extern int eval (const board_t * board); eval 461 src/search_full.cpp if (height >= HeightMax-1) return eval(board); eval 480 src/search_full.cpp && (!UseNullEval || depth <= NullReduction+1 || eval(board) >= beta)) { eval 590 src/search_full.cpp opt_value = eval(board) + FutilityMargin; eval 861 src/search_full.cpp if (height >= HeightMax-1) return eval(board); eval 879 src/search_full.cpp value = eval(board);