osl::search::QuiescenceGenerator< P > メンバ一覧

これは全メンバの一覧です。osl::search::QuiescenceGenerator< P >継承メンバも含んでいます。

advanceBishop(const NumEffectState &state, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
advanceBishop(const NumEffectState &state, const Position from, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
attackGoldWithPawn(const NumEffectState &state, PieceMask pins, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
attackKing8(const NumEffectState &state, PieceMask pins, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
attackKnightWithPawn(const NumEffectState &state, PieceMask pins, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
attackMajorPiece(const NumEffectState &state, PieceMask pins, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
attackMajorPieceFirstSelection(const NumEffectState &state, PieceMask pins, const MoveVector &all_moves, MoveVector &moves, MoveVector &expensive_drops)osl::search::QuiescenceGenerator< P > [inline, private, static]
attackMajorPieceSecondSelection(bool target_has_support, const MoveVector &src, MoveVector &out)osl::search::QuiescenceGenerator< P > [inline, private, static]
attackMajorPieceZerothSelection(const NumEffectState &state, const MoveVector &src, Position target, MoveVector &open_out, MoveVector &out)osl::search::QuiescenceGenerator< P > [inline, private, static]
attackSilverWithPawn(const NumEffectState &state, PieceMask pins, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
attackToPinned(const NumEffectState &state, PieceMask pins, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
attackWithKnight(const NumEffectState &state, PieceMask pins, Position attack_from, bool has_knight, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
breakThreatmate(const NumEffectState &state, Move threatmate, PieceMask pins, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
capture(const NumEffectState &, MoveVector &moves, Piece dont_capture)osl::search::QuiescenceGenerator< P > [inline, static]
capture(const NumEffectState &, Position target, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
captureAll(const NumEffectState &, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
captureAll(const NumEffectState &, MoveVector &moves, Piece dont_capture)osl::search::QuiescenceGenerator< P > [inline, static]
check(const NumEffectState &, PieceMask pins, MoveVector &moves, bool no_liberty=false)osl::search::QuiescenceGenerator< P > [inline, static]
check(const NumEffectState &, PieceMask pins, bool no_liberty, const Position8 &sendoffs, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
dropMajorPiece(const NumEffectState &state, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
escapeAll(const NumEffectState &state, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
escapeByMoveOnly(const NumEffectState &state, Piece piece, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
escapeFromLastMove(const NumEffectState &state, Move last_move, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
escapeFromLastMoveOtherThanPawn(const NumEffectState &state, Move last_move, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
escapeKing(const NumEffectState &state, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
escapeKingInTakeBack(const NumEffectState &state, MoveVector &moves, bool check_by_lance)osl::search::QuiescenceGenerator< P > [inline, static]
escapeNormalPiece(const NumEffectState &state, Piece escape, MoveVector &moves, bool add_support_only=false)osl::search::QuiescenceGenerator< P > [inline, static]
kingWalk(const NumEffectState &state, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
promote(const NumEffectState &, PieceMask pins, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
promote(const NumEffectState &, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]
utilizePromoted(const NumEffectState &state, Piece target, MoveVector &moves)osl::search::QuiescenceGenerator< P > [inline, static]


Thu Oct 8 05:01:18 2009に生成されました。  doxygen 1.5.6