changeTurn() | osl::progress::Effect5x3d | [inline] |
Effect5x3d(const NumEffectState &state) | osl::progress::Effect5x3d | [inline, explicit] |
makeProgress(Player defense, const NumEffectState &state, Square king) | osl::progress::Effect5x3d | [static] |
makeProgress(Player defense, const NumEffectState &state) | osl::progress::Effect5x3d | [inline, static] |
makeProgress(const NumEffectState &state) | osl::progress::Effect5x3d | [inline, static] |
progress(Player p) const | osl::progress::Effect5x3d | [inline] |
progress16(int progress) | osl::progress::Effect5x3d | [inline, static] |
progress16() const | osl::progress::Effect5x3d | [inline] |
progress16(Player p) const | osl::progress::Effect5x3d | [inline] |
progress16each(int progress) | osl::progress::Effect5x3d | [inline, static] |
progresses | osl::progress::Effect5x3d | [private] |
update(const NumEffectState &new_state, Move last_move) | osl::progress::Effect5x3d |